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A gallery of 2d and 3d rendering used for key art, architectural renderings and personal projects.
![]() SpinnerAn autonomous vehicle project made in Unreal Engine | ![]() SalvageOctane renderer | ![]() OctaneTrying out the Octane renderer | ![]() Abandoned #2Personal project modeled in maya and using the Corona renderer and the Forest Pack plugin for the grass and vegetation | ![]() Tiny HouseA Corona render of a tiny house | ![]() Probe 34This is a personal project showing a Vray render of a game resolution model made in Maya and rendered in Max |
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![]() Toxic WorldAnother probe in an alien world. Rendered in Vray 3ds Max | ![]() Planet HopperRendered in Vray with 3Ds Max. Modeled in Maya | ![]() The FieldRendered in Vray with 3Ds Max. Modeled in Maya | ![]() MoonRendered in Vray with 3Ds Max. Modeled in Maya | ![]() Key art for DefianceThis is a Key Art for Trion Worlds's website for the game Defiance. Characters were captured against green, extracted and combined with Maya renders to compose the shot in Photoshop | ![]() Defiance Key ArtMade for an expansion pack for Defiance. The game characters are lit and rendered in Maya |
![]() Castithan KeyArt for TrionMore Key Art made for an expansion pack for Defiance. The game character is lit and rendered in Maya | ![]() InteriorVray in C4D | ![]() Architectural renderThis is rendered in with 3ds Max with Vray for DES Architects. There is some post in photoshop | ![]() Xbox World of Tanks Key ArtRendered in Mental Ray and Maya | ![]() World of TanksMore Key Art for the Wargaming America website | ![]() Fury Key ArtMore Key Art for the Wargaming America website |
![]() French Tanks KeyartMore Key Art for the Wargaming America website | ![]() Architectural renderThis is rendered in with 3ds Max with Vray for DES Architects. There is some post in photoshop | ![]() Ship DesignDesin for Cgsociaty Thrust competition | ![]() Rift KeyartThis was made at Trion Worlds using many different captures from the game and composited in Photoshop with haze etc. The monsters are rendered in Maya | ![]() BismarkPersonal Concept art | ![]() RacoonIllustrator practice |
![]() UI TestThis was practices for UI work | ![]() RamIllustrator practice | ![]() BarnA test I did for a game company showing a more cartoony style | ![]() HosueA test I did for a game company showing a more cartoony style | ![]() CitreonModeled in Maya and rendered in C4D Vray | ![]() TentacleZbrush, 3DS Max |
![]() SharkI was practicing my modeling and edge flow. I also tried using ptex which doesn't seem to be catching on |
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